Version: 1.21.10
This event typically lasts close to two hours.
This server utilizes custom copyright-free music which can be enabled in your sound settings.
Cheating, cross-teaming, and toxicity will get you banned from participating.
Some games allow you to rejoin if you disconnect from the server with "/trigger rejoin". If you disconnect during other games, it will be treated as you being eliminated in said game and your score cannot be adjusted.
In order to determine the order of games played in the event, players will vote one game at a time which game is to be played. The first game starts out with no multiplier (1x) and each game after increases by .25.
One player will be randomly selected from each team to cast a vote for the game they would like to play. Afterwards, one team's vote will be randomly chosen and that game will be played. The more votes a game has, the more likely it will be chosen to be played.
Each event, five games are randomly selected to be unplayable so that there are only nine games that can be voted for.
Each team will compete against every other team in a battle to cover the map in their paint. Around the map are many white blocks that can be painted by shooting paint balls at them with your bow. You can also cover the other team's paint with your own. At the end of each round, each team receives a percentage of points based on how much of the map was covered in their paint compared to their opponents'. Players will also receive points for killing their opponents.
Scoring
4 Teams: Kills: 50pts. Paint Per Round: 120pts.
5 Teams: Kills: 40pts. Paint Per Round: 96pts.
6 Teams: Kills: ~33pts. Paint Per Round: 80pts.
7 Teams: Kills: ~29pts. Paint Per Round: ~71pts.
8 Teams: Kills: 25pts. Paint Per Round: 60pts.
Players will do their best to survive on a three-layered map while also trying to spleef everyone else. Everyone will get a shovel they can use to break the snow blocks. For every 100 blocks a player breaks, they will receive an arrow that can be used to melt the ground wherever it hits. Outliving players gets you points, and eliminating others yourself gets you extra points. Every 80 seconds, the topmost layer will melt until all of the players have been eliminated. This game consists of three rounds.
Scoring
4 Teams: Kills: 15pts. Per Player Outlived: 12pts.
5 Teams: Kills: 12pts. Per Player Outlived: ~10pts.
6 Teams: Kills: 10pts. Per Player Outlived: 8pts.
7 Teams: Kills: ~9pts. Per Player Outlived: ~7pts.
8 Teams: Kills: ~8pts. Per Player Outlived: 6pts.
Players will have to complete one lap of the island course as quickly as possible. In addition to parkour, this course features other movement mechanics such as:
Yellow pads that give players an extra burst of speed.
Red and orange pads that allow players to jump higher.
Diamond hoops that give players elytra that can be activated for flight.
Respawn mechanics if players get too low when flying with elytra.
Scoring
Placement points vary depending on the number of players, but getting 1st always gets you 600 points, getting last gets you 50 points, and failure to complete the course always leaves you with nothing.
Teams will compete for two rounds in the main town in combat to be the last team standing. The game starts with a grace period which allows everyone to safely loot the chests placed around the map containing gear, food, and other items to assist during the game. Once the grace period is over, players are able to fight and take fall damage. During the game, the world and ceiling borders will slowly shrink. Additionally, crates will spawn in three times during the round with valuable gear. These take time to generate and you may end up needing to defend the crate while they do.
Scoring
4 Teams: Kills: 50pts. Outliving Players: 12pts. Outliving Teams: 75pts.
5 Teams: Kills: 40pts. Outliving Players: ~10pts. Outliving Teams: 60pts.
6 Teams: Kills: ~33pts. Outliving Players: 8pts. Outliving Teams: 50pts.
7 Teams: Kills: ~29pts. Outliving Players: ~7pts. Outliving Teams: ~43pts.
8 Teams: Kills: 25pts. Outliving Players: 6pts. Outliving Teams: ~38pts.
Each team needs to locate and mine 200 mini blocks hidden around the map which match their team color. For every 15 of your colored heads you break, you will receive a haste upgrade until level 5. Players gain points for each of their own blocks mined, as well as extra points for breaking rare rainbow blocks. The three teams with the most of their team's blocks mined will receive bonus points.
Players who disconnect during this game may rejoin using "/trigger rejoin".
Scoring
Per Own Block Mined: 5pts. Per Rainbow Block Mined: 20pts.
Team Bonus: 1st: 60pts. 2nd: 40pts. 3rd: 20pts.
Teams will make their way through a combination of parkour and puzzles by traveling through six pods as a team before time runs out. Some pods only require one or two people to complete a certain puzzle/parkour before opening the door for the rest of their team by stepping on pressure plates. In order to progress to the next pod, all four players will need to be standing on the black pressure plates at the end of each pod.
Players who disconnect during this game may rejoin using "/trigger rejoin". It is impossible to proceed without everyone, so it is highly advised not to disconnect during this game.
Scoring
Per Pod Completed 1-5: 30pts. Course Completion Bonus: 50pts.
4 Teams: Per Team Placement: ~67pts.
5 Teams: Per Team Placement: 50pts.
6 Teams: Per Team Placement: 40pts.
7 Teams: Per Team Placement: ~33pts.
8 Teams: Per Team Placement: ~29pts.
In this game, you will go on several blind dates with players of other teams. You will have ten seconds to enter a colored doorway corresponding to another team. You will face someone on that team who entered your team's colored doorway. You will have ten more seconds to choose a "gift" for your date that will help you defeat them. Each date will last 60 seconds and the winner of the date gets points.
Gifts
Charming Chocolates - ATK: 1.2, Higher speed, lower attack speed.
Romantic Rose - ATK: 1.2, Thorns, knockback resistance.
Dazzling Diamond - ATK: 1.0, Increased knockback, fire resistance.
Calming Candle - ATK: 1.0, Fire damage, slight fire protection.
Sharing Champagne - ATK: 1.4, Slowness, fire resistance.
Scoring
4 Teams: Kills: 150pts. Surviving: 50pts.
5 Teams: Kills: 120pts. Surviving: 40pts.
6 Teams: Kills: 100pts. Surviving: ~33pts.
7 Teams: Kills: ~86pts. Surviving: ~29pts.
8 Teams: Kills: 75pts. Surviving: 25pts.
Players will spend three rounds on a platform of ice while trying to hit other players off the map. This platform starts out large, but empty in the middle. As the game progresses, the ice on the outside of the map melts while new ice generates in the middle. Ice that is blue is about to melt, but packed ice is safe. Try to hit opponents off the platform for points, and to be the last player standing.
Scoring
4 Teams: Kills: 15pts. Per Player Outlived: 12pts.
5 Teams: Kills: 12pts. Per Player Outlived: ~10pts.
6 Teams: Kills: 10pts. Per Player Outlived: 8pts.
7 Teams: Kills: ~9pts. Per Player Outlived: ~7pts.
8 Teams: Kills: ~8pts. Per Player Outlived: 6pts.
Race against all of the other players endlessly through randomly selected parkour maps. Every ten seconds, the furthest player behind will be eliminated until one player remains.
As the game progresses, more difficult parkours will be generated. If you are the first to complete a parkour, step on the pressure plate to set your checkpoint. After a parkour is completed, it will take five seconds for the next one to generate. This game has two rounds.
Scoring
4 Teams: Per Player Outlived: 20pts.
5 Teams: Per Player Outlived: 16pts.
6 Teams: Per Player Outlived: ~13pts.
7 Teams: Per Player Outlived: ~11pts.
8 Teams: Per Player Outlived: 10pts.
Work with your team to gather ingredients that spawn around the map to take back to your kitchen for cooking. Higher quality food gives your team more stars. Check the lectern in your kitchen to see the star value of all food types. Once you've made some delicious food, eat it to cash in the stars!
Players who disconnect during this game may rejoin using "/trigger rejoin".
This game contains some custom food recipes which can be viewed in the crafting table.
Scoring
Chef Score: 50 pts.
4 Teams: Per Team Placement: ~167 pts.
5 Teams: Per Team Placement: 125 pts.
6 Teams: Per Team Placement: 100 pts.
7 Teams: Per Team Placement: ~83 pts.
8 Teams: Per Team Placement: ~71 pts.
Run and glide around the slowly shrinking map, igniting TNT that spawns at everyone's feet while trying not to get blown up yourself. Frequently, TNT will spawn glowing at every player's feet. Once it has cooled down and is no longer glowing, you can throw your snowball at it to ignite it to damage your opponents. After three seconds, you will receive another.
The boom box will shrink during the game and it will turn red right before it does. Touching the bottom or being caught when it shrinks will kill you. Players will also receive an updraft that levitates them. When it wears off, they will need to reactivate their elytra if they wish to remain in flight.
This games lasts two rounds.
Scoring
4 Teams: Kills: 30pts. Per Player Outlived: 18pts.
5 Teams: Kills: 24pts. Per Player Outlived: ~14pts.
6 Teams: Kills: 20pts. Per Player Outlived: 12pts.
7 Teams: Kills: ~17pts. Per Player Outlived: ~10pts.
8 Teams: Kills: 15pts. Per Player Outlived: 9pts.
You and your team will need to split up to explore a mine and gather as many ores as possible while trying to stay alive before time runs out. Along the way, you will encounter monster spawners that can be broken for a 50% chance to receive a fire resistance potion. In order to retain your ores, you must get back to the exit. After your headlamp runs out, you will be blinded and unable to sprint. Later after that, you will begin to take damage until you die.
If you die in the maze, you will respawn but lose 75% of your ores if there are at least 30 seconds left in your headlamp battery, but will lose everything and be ejected from the mine otherwise.
In order to keep track of where you have been in the maze, each player will receive colored pressure plates that can be placed down on most blocks, but not near water or lava.
Scoring
Scores are placement based depending on how much the ores you collected are worth. Players who exit with nothing will get nothing and the score they would have had will be redistributed to everyone who did exit with ores.
Iron: 6 Gold: 12 Diamond: 20
4 Teams: Per Player Placement: 40 pts.
5 Teams: Per Player Placement: 32 pts.
6 Teams: Per Player Placement: ~27 pts.
7 Teams: Per Player Placement: ~23 pts.
8 Teams: Per Player Placement: 20 pts.
Eliminate the members of the other team to win the event. It is only one round, so make it count! There is one arrow in play which will instantly kill anyone it touches. If your team fails to shoot at the opposing team after 20 seconds, you will forfeit control of the arrow.
Additionally, every 15 second mark, each team will receive explosive eggs which destroy the enemy's cloud. If there are not used within 15 seconds, they will be removed, so use them fast!
Players will receive blocks until the three-minute mark which can be used to repair their cloud. Building outside the border marked by particles will not work and will eat up your blocks.
The last team with living players wins the event!